You lose your grip and throw your weapon. As a free action your opponent may immediately make one melee attack with advantage against you as a reaction. Your weapon becomes stuck in the floor or a nearby object. You mistakenly strike an ally adjacent to you with your attack. You and your allies all suffer disadvantage for your next attack. Your target may reroll all 1s and 2s on the damage roll for his next successful melee attack vs. All adjacent allies of your target may immediately take an attack of opportunity against you. You suffer the effects of a bane spell for the remainder of the encounter. Your swing unbalances you so much that your target may take one melee attack against you as a reaction. You suffer disadvantage for the rest of the encounter and take 1d6 damage every rd. You drop to last in the imitative order for the combat but do not act again this turn. You immediately fall prone and lose all movement this round. You gain disadvantage for your attacks against this opponent for the remainder of the encounter. You become exhausted to level 1 of that condition. You strike yourself slightly on your backswing and take 1d8 damage. Your melee attacks only do half damage for the remainder of the encounter. The link to all 4 is below the sample for Melee weapons. Fumbles, critical failures, epic fails whatever you want to call them.
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